Blender 4.2: Precise Modeling Workshop
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At some point in your architectural visualization project, you will have to deal with all kinds of textures and among them, we can look normal maps as one of the most important of them. The problem here is that not all textures and libraries have normal maps available, and we have to find a way to create this type of surface. In the past months, we have recommended a few ways to create normal maps and this week I found another site that converts textures in normal maps.

The name is suggestive: normalmap online.

normalmap_500px

After the upload of a texture you can make all sorts of adjustments to your textures like:

  • Level of displacement
  • Opacity
  • Filters
  • Sharpness and blur

If you are looking for something simple and free to use, I recommend you do try normalmap online.

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