Blender 3.2 for architecture
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Blender 3.2 for architecture: Modeling and rendering with Eevee and Cycles
With Blender 3.2, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful images for interiors and exteriors.
Regardless of what you need for a project, Blender can most likely help you achieve your goals. If you want to use Blender 3.2 for architecture, you will find all the necessary information to start from scratch or migrate to the latest version in this book.
Blender 3.2 for architecture explains how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.
Book about Blender 3.2
What will you learn with Blender 3.2 for architecture? The book has a practical approach to Blender 3.2 tools and features, using examples and guides to describe how you can perform the most important tasks related to architectural visualization.
Here is a list of all the chapters:
- Chapter 1 – Blender for architecture
- Chapter 2 – Precision modeling for architecture
- Chapter 3 – Architectural modeling tools
- Chapter 4 – Modeling from CAD files and references
- Chapter 5 – Furniture and external assets
- Chapter 6 – Materials and textures for architecture
- Chapter 7 – Real-time rendering with Eevee
- Chapter 8 – Rendering for architecture with Cycles
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Blender for architecture
Do you want to start from scratch with Blender 2.9? In this chapter, you will learn how to begin with Blender. We will cover topics like:
- Interface manipulation and Workspaces
- Keyboard shortcuts and Editors
- 3D Navigation
- Object selection
- 3D Transformations
- Object creation
- 3D Cursor and Snap
- Work modes
- Saving projects
Precision modeling for architecture
Working with architectural designs requires you to get a high level of precision for 3D modeling. In this section you find information about:
- Use numeric input for modeling
- Choose between Metric and Imperial units
- Add units to any numeric input for modeling
- Make use of local coordinates for modeling
- Create walls using the extrude tool
- Use the Spin tool to create round shapes
- Editing 3D models to stretch and change their forms
Architectural modeling tools
You will find in Blender a lot of tools that can help with architectural design and modeling, like the modifier system and also incredible Add-ons to quickly create 3D geometry. You will learn in this section:
- Manage and edit architectural models by cutting and separating them
- Create 3D models based on symmetry
- Use repeating patterns to create large surfaces
- Manage and use Add-ons for modeling
- Create doors and windows for architectural models
Modeling from CAD files and references
Have you ever received a design in a CAD file that you needed to import to Blender? It is not a straightforward experience to import the data. In this section you learn how to handle and process those files for Blender:
- Know how Blender handle CAD data
- Convert DWG and DXF files to use in Blender
- Import SketchUp files
- Use BIM files to start a visualization project
- Enable Add-ons in Blender
- Prepare a technical drawing reference for modeling
- Use the snap with a technical drawing
- Add image references in the Viewport
- Create 3D models based on image references
Furniture and external assets
What would be of an architectural visualization project without furniture models and assets? Do you want to learn how to handle and manage those assets in Blender? You will learn in this section:
- How to import assets to Blender
- Use the Append and Link options
- Working with linked external libraries
- Editing external libraries assets with furniture
- Optimizing and fixing furniture models
- Prepare furniture models for reuse in Blender
- Using the Asset Browser
Materials and textures for architecture
Before you start working with anything related to rendering in a project, you must apply materials and textures to surfaces. That will help with the indirect lights and settings for the
- How to add materials to objects
- Using shaders to change materials
- Use Nodes in the Shader Editor
- Apply glossy effects for shaders
- Use PBR materials for architecture
- Make architectural glass
- Handling external texture files
- Asset Browser for materials
Real-time rendering with Eevee
One of the highlights of Blender is Eevee, and the real-time rendering options, which you will learn how to use in this section. We cover aspects from materials to environment setup:
- Starting a render with Eevee
- Setting elements of the render like sampling
- Baking indirect lights
- Using the Irradiance Volume and Cubemaps
- Control shadow quality
- Use Environment Textures
- Setting cameras for architecture
Rendering for architecture with Cycles
If you want to produce images that have maximum realism for architecture, you will have to use Cycles instead of Eevee. You will learn how to set up a scene for Cycles and reuse some of the settings from Eevee. Here is what you will learn:
- Managing sampling for Cycles
- Applying the Denoising filter to renders
- Using the GPU to speed up rendering
- Measure and quantify VRAM for GPU rendering
- Activate artificial intelligence optimizations with OptiX
- Manage lights for architecture with HDR, Blackbodies, or Sky textures
- Control HDR visibility
- Use color correction tools to enhance renders
- Prepare a test render and verify the project
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Book details
- Release date: June 2022
- Edition: 1st
- Pages: 267 (Paperback) | 322 (PDF)
- Autor: Allan Brito
- Blender version used: Blender 3.2
- ASIN Kindle: B0B532BHZ4
- ISBN paperback: 979-8837359606
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