A significant benefit we have in Blender when working with architectural visualization is to use two renderers sharing lots of data. When you start to create a project to render in Cycles, it can quickly begin with Eevee for materials and later render it with Cycles for maximum quality. The use of Eevee for architectural projects is perfect for cases where you have an animation to create.
Here is a project that follows that same pattern, with the author using Cycles for still images and Eevee for animations. Meet the great Marble Living from artist Henrique Carvalho.
Since Cycles and Eevee share many features in Blender, you can quickly swap between them with minimal changes in settings like basic material settings. Unless you are heavily using HDR maps, which doesn’t work well with Eevee, it should allow you to quickly render animations in Eevee using most of the Cycles parameters.
In this thread from the Blenderartists forums, you find more technical information on the project like hardware specifications and render times.
Using Blender for architecture
Do you want to use Blender for architecture or render your projects using Cycles or Eevee? We have three books available that could help you!
They cover the use of Blender for producing architectural content and also all information you need to render projects in real-time:
- Blender 2.9 for architecture: Modeling and rendering with Eevee and Cycles
- Blender 2.8 parametric modeling: Drivers, Custom Properties, and Shape Keys for 3D modeling
- Blender 3.0: The beginner's guide
- Blender 2.8 for technical drawing
- Blender Eevee: The guide to real-time rendering with Blender 2.8
You can get them in both digital and paperback formats. By ordering those books, you will not only improve your skills with Blender for architecture but also support Blender 3D Architect.