Blender 5: Precise Modeling
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One of the most common types of lighting that we have to simulate in 3d for architecture is made by a clear sky with direct sunlight. It is quite uncommon to be asked to place your project at a cloudy sky or even create a night render. From both examples, the one that you may have to produce some time is the night render. I never had any client asking me to create a render with a project during the night. But, in my classes I often use this as an exercise for my students to make them practice the setup of lights for a night render.

One of the easiest ways to create a night render is with a bit of post-production. If you want to follow an interesting procedure to make a render like this, I found this tutorial covering the production of a night render with SketchUp and Photoshop for architecture. The article was posted at Sketchupartists.org and was written by Alex Hogrefe.

night-Render-SketchUp-Photoshop.jpg

Besides the fact that most of the effect is create in the post-production stage, we can easily replace Photoshop with GIMP, since only simple tools from Photoshop are used to generate the effect.

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