Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

Just a few days ago I posted here on the Blog a tutorial created by an artist called Viralata, where he shows in a video how to create roof ridge tiling with Dupliframes in Blender 2.49. There are two more tutorials from the same author available, and this time using Blender 2.5. The two tutorials covers topics related with roof modeling and both make a great example of how to use the Array Modifier for architecture. The first tutorial shows how to create roof tiles with a random factor for position and color.

In the second tutorial, the author explains how to create a forest using a similar technique. I still prefer to use something like a plane with alpha textures to create forests, but the technique may be useful on other modeling contexts.

Here is the first tutorial about roof tiles:

T&T Blender for architecture n°2: a roof with some randomness from Viralata on Vimeo.

And the second, about the creation of a forest.

T&T Blender for Architecture n°2.5 : Make a forest with the Array Modifier from Viralata on Vimeo.

Blender 4.3 for Complete Beginners (Workshop)
Previous

How to use the LuxRender Car Paint material

Next

Night rendering with SketchUp and Photoshop

2 comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky