Blender 4.2: Precise Modeling Workshop
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What is the best way to place trees in your architectural visualization project? For me I always try to use textures to get the best result and at the same time keep the scene easy to edit. But, a texture may not be useful at all times and specially when you have a moving camera or light source, a polygon based 3d tree will be necessary. Do you have any good polygon based 3d trees for architecture? I just found an interesting pack of realistic 3d trees for architecture available at BlendSwap.

The collection was not created with architecture in mind, but they might be useful in projects that demand 3d models for vegetation.

blender-trees

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