Blender 3D
Real time rendering with Photon Mapping and Gamma Correction
If there is something that I always recommend to my students, is to read a lot about the theory behind […]
Using the B-Mesh for architectural modeling in Blender 3D
A new system to manage the way Blender 3D deals with Mesh objects is in development right now, and it`s […]
Trick to minimize the noise in rendered images from Unbiased renderers
If you have been using an unbiased render engine like LuxRender in the last couple weeks, you may have noticed […]
Modeling a Panton Chair in Blender 3D
One of the new features that are currently in development for Blender 3D and will be a great help for […]
Modeling stairs for architectural visualization with scripts in Blender 3D
There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To […]
Using architectural glass in Blender 3D
If you have visited the blog in the last couple days, you may have noticed that LuxRender has a lot […]
How to use Light Groups in LuxRender and Blender 3D for interior design
If you are planning to use LuxRender as your main external render engine to produce architectural visualization, you really have […]
Improvements for the Ray tracing system in Blender 3D internal render
In the last articles here in the blog, I’m talking a lot about the advantages and uses of external render […]