Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

Each artist working with Blender to create architectural visualization will find, along time, a unique way to set up their scenes. They have special tricks and workflows that allow them to keep a regular level of productivity and quality.

Today we want to share two projects that demonstrate how two artists that often appear here in Blender 3D Architect keep a similar style with excellent results.

Both projects are about residential spaces.

Both projects share an exceptional level of quality in both rendering and layout presentation.

What is interesting from both projects is the considerable difference in samples used for each case. In the first project, you will find the value of samples in around 4000. That is still using denoiser to optimize rendering.

In the second project, you will get a much smaller amount of 800 samples. Even going with one-quarter of the total samples from the first project, you still see beautiful results.

How is that possible?

To get the best amount of samples for each scene, you have to consider several factors. Starting with the size of your scene. Moreover, depending on a particular type of material in the scene, like glossy surfaces, you may need additional render interactions.

Unfortunately, we don't have further details on each project to elaborate more on the differences.

However, if you go back to some previous projects posted by both ArcHWiZ and julioras, which we shared in the past you will notice similar settings for all projects related to residential visualization:

That shows how important is to find and keep your style.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Free furniture for Blender: Toaster Oven and Kitchen oven

Next

Recommended books about furniture layout

3 comments

  1. THIS is great advice that at the end of the day one should try to brings them self in each project , as a painter has a signituer we need to have one of our own in each project …at this point Im just trying to get to that level where my work is as great as ArcHWiZ and julioras,

  2. You’ve messed the projects images.
    The first one (by Julioras) uses the low samples and the difference in indirect light between the two is quite obvious.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky