Blender 4.2: Precise Modeling Workshop
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Advanced water shader for architecture with E-Cycles

Allan Brito

If you are working on a project featuring a swimming pool or any other large water surface, you will probably […]

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Architectural glass shader pack updates: Frosted glass Type 2

Allan Brito

A couple of days ago, we released here in Blender 3D Architect our first custom shader pack with dedicated materials […]

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Architectural glass shader pack for Blender Cycles

Allan Brito

As you probably must be aware of all the articles we post in Blender 3D Architect, a common subject is […]

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House in Crozon with Blender Cycles

Allan Brito

An exterior visualization project has a particular set of challenges for most architectural visualization artists, and balancing the amount of […]

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Blender 2.8: How to create a shadeless material?

Allan Brito

In previous versions of Blender, we used to have a renderer called “Blender Internal” that is no longer available in […]

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Unreal Water

Free water shader for the Unreal Engine

Allan Brito

The modeling stage of any project is just the first step in a series of tasks you have to perform, […]

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CutAway Shader: Add-on for section cuts

Allan Brito

For architectural visualization presentations, you probably found some projects that required more than a view from the interior of the […]

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