As an artist working with architectural visualization, you will have to build an extensive library with assets that will help you to set up a scene quickly. From HDR maps to PBR textures, you will need all those assets.
Nowadays, it is easy to find online libraries offering those resources in creative commons zero. That is great to save costs on making an asset library, but it might cause you some trouble to find and keep track of all updates from those libraries.
To help you download the latest updates on textures and HDR maps, we often make lists with the new releases from several of those libraries.
Here is a pack with 14 new textures you should download:
- New Texture: Metal Walkway #12
- New Texture: Metal Walkway #11
- New Texture: Metal Walkway #10
- Indoor HDRI: Carpentry Shop 02
- New Texture: 3D Rock #1
- New Texture: Facade #17
- New Texture: Facade #16
- New Texture: Facade #15
- New Texture: Facade #14
- New Texture: Facade #13
- New Texture: Facade #12
- Outdoor HDRI: Quarry 02
- New Texture: Paving Stones #45
- New Texture: Paving Stones #44
You can download all those resources directly from each one of the sites. The highlight of this list is the facade's textures. They will let you create a quick background for external render.
Here are some other libraries of materials that you might want to download:
- 11 Free PBR materials and HDR maps (Tiles)
- 12 free PBR materials and HDR maps (Concrete)
- 10 free PBR materials and HDR maps (Rocks and Bricks)
Using PBR materials in Blender
To use those materials in either Cycles or Eevee, you will have to connect the texture maps to the Principled BSDF shader.
We have a complete guide on how to use those materials on our latest books about Blender 2.8:
- Blender 2.8 for architecture
- Blender 3.0: The beginner's guide
- Blender Eevee: The guide to real-time rendering
You can get them in both digital and paperback formats. By ordering those books, you will not only improve your skills with Blender for architecture but also support Blender 3D Architect.