Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Blender 4.2: Precise Modeling Workshop
Learning Resources →

It is always good to have a wide range of options to choose when we have to start an architectural visualization project, and today our options to render projects with Blender are increasing in quantity and quality. I just found another open source renderer that is compatible with Blender, which uses unbiased methods to simulate light, which means that it uses physically based methods to simulate lights. This new option is called Mitsuba Renderer developed by Wenzel Jackob, and can be downloaded for free at the Mitsuba official web site. There are versions of the renderer in various flavors like Windows, Mac os x and Linux versions.

If you want to know how Mitsuba works, there is a reaaly nice video tutorial available:

Mitsuba Renderer Overview from Wenzel Jakob on Vimeo.

For those of you used to work with LuxRender, the workflow of the rendering will be quite familiar. First we have to load up a scene, and start the rendering. When the rendering starts, we can change the parameters of the image using a bunch of controls.

Is it compatible with Blender? Sure! In fact, all we need is a software capable of exporting scenes in COLLADA format, and we will be able to render it with Mitsuba.

Blender 4.3 for Complete Beginners (Workshop)
Previous

Free online conversion of 3d models

Next

Free ebook with code snippets for Python and Blender 2.5

6 comments

  1. the important question is: Is it better than yafaray and luxrender? Seems very fast, but it’s only a cornell box.

    openGl? is it rendered on the gfx card?

    It would be very nice to see an architectural visualisation with this renderer,

  2. This program looks really nice. It is so plain simple and yet seems very powerfull! I wish morr programs would be like this. Thumbs up for wenzel.

  3. Its the simplicity and the very fast preview I fell for.
    I know luxrender is implementing it and I love luxrender. (really do, Love love love)
    But this is such a small program that you could actually show anybody a quick concept or and idea with only a laptop.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Check Also

Clicky